- Beds on cooldown are now visible (it will indicate when a player can spawn on them), - Fixed a bug which causes your map to be black with HDR enabled on Xbox, - Volumetric fog and ground clutter improved and enabled for Xbox One (and Xbox One S), - Fixed a bug where the shift key would stop responding on Xbox, - Fixed a bug which would cause the camera to always be selected when pulling out your map with a gamepad, - Enabled multiple client-side options for players to disable HUD/UI clutter, - You can now fill water barrels directly from waterspouts, - Improved Army of the Damned animation on Xbox One and Xbox One S, - Right bumper now cycles between two inventory UIs, - R3 now toggles use states (for example light fires) again, - Fixed a bug which made navigating between rows in two separate inventories reset location, - Fixed a bug where some fantasy creatures weren't tamable on Golden Age servers. You are unable to host a Private Match at the same time as a Password Protected Session at this time. Crew will still seek out payment and food from nearby food larders and payment boxes and if there are none nearby or they are empty, they will take from the claim flag. - Fixed a case where players weren't able to respawn on beds in Non Dedicated Multiplayer after transition, - Fixed a bug which would cause player arms to disappear after mounting the submarine. Snowman Activated lights in boss arena now power a shield that maintains the Snowman's ice armor. Blackwood is free for anyone who already owns ATLAS. ive tested in single player and theyre on every island...im aiming to have em spawn randomly if possible on our unofficial, is there a way just to spawn the ships only by the way this mod is cool. Added Advanced Automation to the Construction Tree Atlas: Blackwood game server hosting (monthly rental) [NOTICE] Atlas servers are currently provided for PC connections only. Poorna Shankar Posted: Jul 16, 2019 12:00 PM Category: News 0. - Magic Mythos bonus rates have been disabled, - Fast Structure Decay has been disabled on our Official Network (needs more tweaks before we can set this live), - Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing), - Non Seamless Grid maps now save and load player/ship locations properly (notable on mod maps such as OceanTest), - Stationed crew can now repair anchored boats, - Stationed Crew and Idle Crew now have the same gold cost requirements on land and on ships (Client will need to be updated to visualize this change, it's inc!). - Firegel, Gunpowder, Blasting powder, Mythos and Coral can now be stored in the ship resource box. - One time character respec for any character that had their XP reduced back to 100. Requires Esotery of Building cg biomes and pirates activated in sp/unnofficial works trhe same but with better loot drops changes all sotd to pirate ships, pirate base right next to the black wood freeport maybe the ideal mod to get my crew bk into public servers if they cant hire crew. This is a good edition to the game but it needs a hell of a … ATLAS: The ultimate survival MMO – plus singleplayer – of immense scale with up to 40,000 simultaneous players. - Fixed Ship Max Level being erroneously counted by the Shipyard's current health rather than the total health. - Re-enabled UObject counter in the devkit, - Fixed an issue with dropped ship cargo being incorrectly calculated. Decreased tail swing range as attack missed at old max range. This page was last edited on 16 February 2019, at 18:24. - Fixed an issue with stone walls clipping through the floor when placed in wood half walls. - Fixed a bug which prevented tames and crew on ships from not having their claim timer refreshed on PvE. - Fixed bolas releasing creatures prior to their timer ticking down entirely. Grapeshot Games has just published a new video that gives Atlas fans a glimpse of the new standalone Blackwood map for the pirate-themed MMO. - Fix for NPC crew members occasionally missing the accordion visually in their hands. new ships arent even customizable. - Ballista Harpoon reload time has increased. Survival sandbox MMO Atlas has got a massive update in store for all you swashbuckling pirates out there. Embark on a grand adventure alongside thousands of other players in one of the largest game worlds ever built (and even claim a piece of it to call your own). An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough. - Cleared up the pinwheel text on Claim Flags, so they now indicate what it'll be changed to. - Updated mineral foliage on islands so its no longer tied to plant biomes. Structures: The grill can now be attached to water pipes, Controls: You can now use the F key as an option to pick up all items from the floor within a certain radius, Ship: Pressing the F key whilst driving the ship, now allows you to access its inventory menu, Skills: Fixed skills showing up in the wrong order on the skill tree, Ships: Fixed a bug which prevented ships from reversing when they bumped into shores, Ships: Fixed pressing right click to zoom in on the compass when sitting at a wheel of a ship, Ships: Can no longer place a Steering Wheel inside the sail mast, Building: Fixed a bug which prevented Water Reservoirs from irrigating grills if gathering water from a non-lake source, Building: Fixed vertical encroachment check on the bookcase so it fits in 1-high wall rooms, Resources: Fixed a bug where brain coral and fire coral were incorrectly labeled, Map: Multiple level fixes (holes, waterfall transitions, soil types, etc), Creatures: Fixed a case where creatures would be stuck in the flee state whilst bola'd, Creatures Fixed a case where creatures would appear to stand up briefly just after being bola'd, UX: Fixed a bug which prevented you from seeing the HUD of a dropped item, UX: Scaled the size of ammo texts on ammo containers to make them more readable and changed CanisterShot to Canister Shot, Misc: Fixed icons for: Cooked Prime Fish Meat, Explosive Barrels, and Instant Equip, Misc: Disabled male voice on female characters when using a repair hammer on damaged planks, Misc: Fixed multiple cases where players shoulder disappears when harvesting with new anims, Misc: Fixed manual targeting aim location not replicating to clients, Combat: Reduced sickle damage against creatures and players, Combat: Sprint/Charge weapons have been disabled and will be re-added to the game as enhanced feats, Ships: Small Weight Sail weight bonus increased from 515 to 1000, Ships: Medium Weight Sail weight bonus increased from 920 to 2500, Ships: Large Weight Sail weight bonus increased from 1300 to 4000, Ships: Small Handling Sail wind effectiveness increased from 101 to 118, Ships: Medium Handling Sail wind effectiveness increased from 101 to 118, Ships: Large Handling Sail wind effectiveness increased from 101 to 118. Servers will be going down shortly at 4:00PM PT for maintenance. There are jungles to forge through, caves to delve into, villages to visit, farms to tend, dangerous creatures to defeat, rare plant life to discover, and “the occasional Gorgon”. - Disabled Claim Flag height limit on all Official Network. Navigate to the Web interface of your server: How to Access your webinterface 2. - NPC Crew upkeep on sea reduced by about half. Removed XP from crafting mortar and pestle, Using Nature's Touch on a mount that has it will replace any existing Nature's Touch buffs on that mount, Player higher level than 82 have been rolled back to level 82, Item duplication exploit with bed travel fixed (including wearing multiple armor sets), Explosive barrel minimum detonation timer changed to 6 seconds, Added Farmhouse and Stone Farmhouse to the Esotery of Building Skill, Initial Balance pass on gather speed, radius, cost to build, max weight, fuel cost, etc, Reduced number of guards spawned per wave to three. - Fixed rotation of misaligned island icons on the map. It is only available for play in Singleplayer mode, Non-Dedicated Server mode, and on Unofficial Servers that choose to host the map. - Fixed structure tiling textures. This would have previously shown Missing NPCs, even if they were stationed. Giant Tortugar: A giant turtle carrier. Blackwood is free for anyone who already owns ATLAS. - NPC Crew upkeep costs reduced by 84% on land. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished. - Adjusted Resources slightly, - (server): Thank you everyone who has been waiting patiently for it! This should improve how it feels when the camera is brushed up against a collision in the world. For example, filtering HIDE will transfer Leather, Fur, Hair, etc. Admin Commands - Fixed a bug that prevented you from being able to modify the radius-checks for Yelling, Whispering, and Talking. - Magic Mythos is enabled on our Official Network: 4x Harvesting, 4x Taming, 4x XP, 2x Gold, 2x Egg Hatching, 2x Baby Maturing, 2x Crop Growth, and 50% less mating interval! Offline player character bodies on ships will now stay visible to other players on PvE servers and in freeports. - 2x Magic Mythos is now active with bonus rates for Harvesting, XP, Taming, and Gold. Did you enjoy this video? Scales with level. Torpedos are now fireable by NPCs from the helm/Lieutenant’s Podium (so long as that player has Torpedo Studies unlocked). - Plague can no longer be spread via cough, touching, or poops. - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen. Offensive Structure: Torpedo Launcher and torpedoes. - Added two more minion spawn points closer to the entrance. Removed the following blueprints from possible treasure chest loot: Added the following blueprints to possible treasure chest loot: Removed the following blueprints from possible flotsam loot: Added the following blueprints to possible flotsam loot: Removed the following blueprints from possible sunken treasure chest loot: Added the following blueprints to possible sunken treasure chest loot: Removed the following blueprints from possible Ship of the Damned schooner loot: Added the following blueprints to possible Ship of the Damned schooner loot: Removed the following blueprints from possible Ship of the Damned brigantine loot: Added the following blueprints to possible Ship of the Damned brigantine loot: Removed the following blueprints from possible Ship of the Damned galleon loot: Added the following blueprints to possible Ship of the Damned galleon loot: Into the Ice: When you have collected all the Power Stones, head deep into a Polar Ice Dungeon to discover what lies beneath... Master Cartographer: Get at least 40% of the ATLAS Discovery Zones. - Torpedo crafting costs updated. Reduced max player character level cap from 150 to 120. NOTE TO XBOX USERS: Currently, there is an issue on XBOX where Sea Forts are unable to be claimed. Players will engage in both cooperative and competitive gameplay in order to grow their influence from a small island to a large empire. The boat must be fully anchored to get resources back for non-ship/core type structures. - Sunken Ship Treasure now shows you the Loot Quality at the water surface effect via floating text. - Further optimisations for bUseNewStructureFoundationSupportChecks, - Reduced the maximum and minimum amount of experience which can be earned via execution, - Crafting Bonus on items is now capped at 60% on Official Servers. Able to replace and pick up new cargo containers out at sea). This will be revisited further during Phase 1 of our development cycle after Xbox crossplay launch, - Increased mortar damage against ships and ship structures by 30%, - Rifle shooting range now correctly matches view distance, - Increased durability of hydra revolver by 30%, - Reduce crafting times of intermediate materials (alloys, paste etc) by 20%, - Icebox thermal insulation increased by 33%, - Fixed the description of skills (target soft spots and target weaknesses) from two handed pike to mac, - Doubled creature INT (Dolphins and Crows). New Resource: Ice - Generates over time in cold zones inside of the Ice Box. Increased the damage of certain mount creatures toward players by 30%. Hey, How to configure the Setting on a Dedicated Server?? - Removed most unique discoveries to reduce the grind of getting to the max level cap. - Setup loot table overrides for DevKit (Devkit patch incoming), - Updated Gamepad controls screen to reflect new gunport and anchor controls, - Action Wheel toggle for Yell and Whisper Modes for gamepad (PC), - Fixed Atlantean heavy helmet colorized icon, - Fixed Atlantean female medium shirt colorization (added region for emissive), - Enabled Bonus Rates on the Official Network for 2x Gold, Harvesting, and Taming, - When claiming a Wild Pirate Camp, the flag will now show the company flag painting, - Painting a wild pirate camp flag will set the company flag painting, - [XBOX SPECIFIC] Fixed a crash caused by vivox/parties in non-dedicated servers, - [XBOX SPECIFIC] Fixed a bug caused by vivox/parties which would cause the fps to degrade over time, - Fixed an issue where searching for remote inventory text would then populate that saved text in all search fields after opening inventories twice, - Fixed issue where players no longer gained EXP on freeports, - [GAMEPAD SPECIFIC] On the captain's wheel, X shall toggle gunports (no longer RB), - [GAMEPAD SPECIFIC] On the captain's wheel, if RB or LB are held, X shall not toggle gunports (should activate the hotbar/feat entry instead), - [GAMEPAD SPECIFIC] On the captain's wheel, add Lower/Raise anchor to VIEW action wheel, so that captains can use anchor, - Fixed a spelling error on the Plunder Skill description, - The cursor is now kept in place when navigating full folders, - Fixed craftables not showing in folders in the hand-craftable view of the UI, - R3 will now swap inventories in the UI when looking at two inventories (ie: a storage box) to switch to the first item in the other inventory, - Double-tapping A on any item in the Trade UI will no longer open the cancel UI, - Level limit no longer applies in Freeports on non-dedicated session modes, - The last search-strings on all Inventory Menu search bars will now be saved, - Fixed the ability to use emotes whilst dancing, - Added one more crew by default to a sloop, - Non-Dedicated Servers will now allow you to receive resources when demolishing structures on an anchored boat, - Added attenuation distance to Dive-Into-Water sounds, - Net fishing sounds adjusted to only play locally, - Increased Net Fishing speed threshold by 25%, - Fixed various stalls on Xbox and cases which would cause the Xbox' FPS to drop and the game to stutter (we are still looking into more cases of this), - Removed the range-limit on voice chat for non-dedicated sessions, - Fixed a stereo audio bug which would cause players not to hear each other, - Players are able to fast travel to and from a ship that the host is not standing on in non-dedi (so long as the fast-travel destination is within tether-range), - Increased the collision size of dropped bags. It also let the Atlas Team choose to not break the actual lore of the game or everything) FURTHER - Ship of the Damned will now lose agro if they have not dealt damage for some time, - Ship of the Damned Galleons now have cannons on the front, - Decreased the time it takes for Ship of the Damned to respawn on Golden Age Ruin servers by approximately 75% (previously 1 hour, now 15 minutes), - Fixed being able to drag players inside the Ice Dungeon, - Enabled Ship Structure Weight to the item tooltip, - Fixed a client crash caused by crop plots. - Fixed a bug where critical strike could be used with other weapons by removing the buff if you switch to a different weapon. A single + means ally crew will take gold/food from claim flags. - Fixed typo in Pistol Steady Aim skill. Pirate-y sandbox game Atlas has been updated to bring a large new map into the game. - Balanced resource distribution to ensure all resources can be found on the official server network in multiple places. - You can now password protected Non Dedicated Multiplayer Servers, some notes: If the session is password protected no direct joins will work unless the person has previously successfully inputted the password. - Fixed a bug where items would falsely state that they were providing a speed benefit (did not do anything). The DLC update for the pirate MMO is available now and features the expansion map, Blackwood. - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements, - Flotsam gold reward gold increased by 20%, - Crew Payment Interval doubled (this means that you'll need to pay them less gold). Since Atlas was developed by the same team that created Ark: Survival Evolved, many of the console commands are the same.So if you are familiar with those commands from Ark, you can safely use them in Atlas, too.. How to Activate Console Commands in Atlas. - Army of Dead Treasure Guards has been made significantly easier for low-quality treasure maps. - Fixed forge giving graphite instead of base coal ), - Fixed misalignment with female first person hand view, - Ending Magic Mythos event on Official Servers. There is no exact year given to the events of the game, but it would be safe to assume that we're talking about the Medieval period here. It may or may not change over time and may not release as a final product. Experience points from defeating the Kraken and Snowman have been significantly increased: Increased the spawn rate of high tier Ship of the Damned galleons. Rare creature is found in the desert biomes. Sea Forts are a form of Control Points that give Companies control over trading in an area. ISO: Blackwood We are working on final touches and testing for ISO: Blackwood and we expect to have it ready to play later this month. If you had a pre-existing savefile, you will be able to create a company, however it will only pull in boats/structures/creatures for the grid you're currently on. - Gunports will no longer open if they do not have a cannon snapped to it. - The serpent boss, Anacthyon, added to Blackwood, - Magic Mythos enabled with 2X Harvesting, Taming, XP, and Treasure Gold, - Fixed a bug that allowed players to gain massive height when running into the corner of a raft or dinghy, - Fixed a bug that allowed players to gain massive height when climbing really tall ladder setups, - Fixed a bug which allowed players to base on top of submarines, - Fixed a bug which allowed seated NPCs to shoot puckles through walls, - Enabled 2x Harvesting, Taming, XP, and Gold on our Official Network, - Fixed rope ladders so that they can now be rotated when placed on wooden catwalks. - Fixed Crows no longer flying to attack. - Improved third person view offset so that it now positions at the average head height rather than the center of the character's capsule. Can be tamed and bred. New Warehouse and Stone Farmhouse added to this skill, New structure type, Warehouse, may be built at the smithy, Impact Behavior for Barrels Fired out of Cannons, Any characters over level 80 have been rolled back to level 80, - (server): - Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe: Players were randomly removed from their company. This is an offset value, if you adjust this, it will use the per-island specific max height + the offset. Plus, don’t forget our new “Wild Pirates Encampments” system, which you can learn more details here: So what are you waiting for? - One-time doubling of acquired Discovery Points for all previously existing player profiles, - Players will now get 2 Discovery Points per regular discovery rather than 1, - Quest Discovery Points have also increased by approximately 2x, - Lighthouses will check for nearby enemy players before being able to be successfully placed. - RMB or Middle Mouse Button will now "drop" a grenade, - Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly, - Stationed NPC's aside from puckle are now properly melee-damageable. It is only available for play in Singleplayer mode, Non-Dedicated Server mode, and on Unofficial Servers that choose to host the map. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. © Valve Corporation. - Added option to hide the pause menu's Server Info Panel, - Large cannons should now properly snap to all gunports, - Large cannon snaps now require floor/deck underneath, - Nature's touch cooldown now has unique icon, - Coral item now has correct coal-type item category icon, - Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3, - The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners, - Item Skins are no longer eliminated when Trading, - Hid the unclaim boat button as it's not ready for public release yet, - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to. Double-click to go to the skill in the tree, - Olfend: added water capacity numbers over droplets icon for extended HUD info, so the rider can see water quantity, - Added item descriptions with helpful gameplay-relevant info (the first batch includes 80 items, more to come in future patches), - Main menu exit highlight now works on mouseover, - Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore, - Bottom rows on server grid select UI are now properly clickable, - Scaled-down seagull slightly when carried (was too big) and removed takeoff particles when tossed from shoulder, - Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind", - Fixed bug where oil slick from tossed oil jar would desync when hitting a moving ship and be visually "left behind", - Olfend: fixed issue where if you break out of the drink animation by moving around, the drink "ripple" vfx stays active on its snout, - Olfend: tweaked water amounts when adding to or drinking from a water barrel, - Olfend: improved trace when rider sprays water, so it can hit fires above it easier (needed to fight those ballista flame bolts, - Bird taming improvements, including preventing them from immediately fleeing after bola release when they should attack instead, - Fixed bug where in-progress sail canvas repairs do not continue after transitioning, - Fixed bug in crop plots where fertilizer amount shows 0 after save/load, - Resized large crop plot mesh so it is actually larger than the small crop plot (visual update only, no changes to footprint/collision), - Tutorial UI: fixed button label text not clipping when scrolling, - Changed tribe member offline duration string to better fit the UI, - Ammo container HUD tooltip displays ammo types only if amount > 0 in the container, - Fixed a bug where water barrel was always being placed with 3000 water, - Re-added missing Tools folder to Steam PC client (LocalizationManager), - Fix: Ammo container HUD shows text "Press [LeftShift] to switch between ammo types" when looking at an ammo container on a ship after getting on/off a turret, - Fixed a crash preventing players from launching Blackwood, - Fix for puckles being unable to reload puckle ammo from pre-existing ammo containers, - Extra damage dealt by AoD treasure guardians reverted (but they kept some of the resistance that was added in the last patch), - Fixed ships capsizing with cargo harnesses equipped to bears/horses, - Reworked 'Decreased blackjack chance to knock riders off of horses by 50%' fix as it was causing issues with the bola, - Fixed bola not being able to immobilize targets. 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