Creates a small disc in front of Guile that he can cancel the recovery of into sonic boom to power up that boom. While Guile’s corner loops and offensive pressure when stocked with V-Trigger and a full Critical Art are well-documented, many players have found it difficult to mount the defensive, zoning-based gameplan that he is known for in previous iterations, despite Combofiend declaring that he would be a “moving fortress.”. Best bet is to create space where Necalli will want to go for ground pounds and charge dash. You cannot cancel flash kick into super as it hits when Guile is considered airborne. LP V-skill moves very slowly making it difficult (impossible for some characters? 48 min ago, C# | 41 min ago, Java | The 11th fighter, Menat, enters the ring! Try not to use V-skill in your opponent's jump range as the startup and recovery make it very punishable. EX flash kick is fully invincible on startup making it both a good anti-air and wakeup option. This loop builds a fuckload of meter for both you and your opponent like you're playing Marvel, does a lot of stun, and if it's late in the round and you have the lifelead, you could absolutely timerscam with this combo. This turns sonic booms from pretty damn good to godlike. Not a member of Pastebin yet? The sub's mission is to build the fighting game community, harbor a healthy competitive nature … Typically Guile has always had really strong buttons in the midrange to help him force jumps but in SFV his buttons aren't quite as good, which is very noticeable if you play Guile in other games. 50 sec ago, C++ | The more members, the bigger the chance you have to get a lot of Dojo Points! Seth can guide this orb manually in 8 directions: up, down, left right, and diagonally in between those directions by pressing HP + direction. This is some anime combo shit and why Guile has it I'll never know but it's not nearly as impractical as it looks, easily confirmable off a jump-in or any of the above frametraps. His regular attacks are incredibly effective, make sure to pick the right moment and neutralize your opponent's attack. Alex: As with any grappler, Guile wants to keep Alex out. All flash kicks do the same damage and stun but MK and HK have more startup than LK. Great range, good for whiff punishing and as a combo ender that leaves them standing after a boom. Skills: Darts. is one of Guile's and Charlie's signature special attacks, and one of the many techniques copied by Seth in the Street Fighter IV series. Also hops lows. May 15th, 2016. The disc's hitbox isn't as high as its appearance suggests and there is no coverage immediately in front of Guile, making it a poor anti-air. 3 min ago, PowerShell | His Critical Art becomes Sonic Tempest during the V-Trigger's duration. ©2021 Valve Corporation. Shadow has a Psycho Power enhanced version named Shadow Boom (シャドウブーム, Shadow Boom? Street Fighter V is the latest entry in Capcom's long-running fighting game franchise. This is a great anti-air tool to keep away opponents who try to jump in to stop your Sonic Booms. Is it playstyle, archetype, aesthetic, or maybe something else? V-Trigger 2 Knife Edge - Guile surrounds his legs with Sonic Boom-like energy. Ground pound can be dodged using Guile's command normals and HP sonic boom is good for catching its recovery. Ryu: Ryu (and Ken) cannot hope to ever win a fireball war vs. Guile. Zangief: I see no way for Gief to get in so collect your win and send a really condescending ggs to them afterwards. st.MP - +3 on block, short range, links into light normals (except st.lk) on normal hit and cr.mp on counter hit, primary use is in frametraps. Normal booms go from one hit to two (and +6 on block from +1), and EX becomes 3 hits (and +12 on block from +4). Guile feels strongest in this matchup anywhere between full screen and the tip of b+hp. User Info: VermilionX. 1 hour ago, We use cookies for various purposes including analytics. Primary use is establishing Guile's mid-to-full screen zoning game and beating armoured moves. cr.MK - This move is trash compared to the ST and SF4 versions so it's harder to pretend you have Guile footsies. Good combo ender after boom. Guile, Street Fighter Alpha 3 MAX The Sonic Boom (ソニック ブーム, Sonikku Buumu?) Street Fighter video game series. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. An individual's Dojo stage cannot be customized by anyone else, including the Dojo Master and other Dojo members. Not a member of Pastebin yet? You can punish any fireball on reaction with Sonic Hurricane or V-trigger -> Sonic Tempest if you need charge first. Guile's Street Fighter 5: Champion Edition tier match ups. Never . Vega - 5.7 Worst Match. Log in to take advantage of various services, such as viewing your battle record and checking out the frame data table! On activation, Seth pulls out a glowing silver orb. A diagonal input means both directions should be inputted together. His Sonic Blade V-Skill can be used as a feint, and make his Sonic Booms even more effective. 1 Summary 2 Powers and Stats 3 Gallery 4 Others Guile (ガイル Gairu) is a video game character in Capcom's Street Fighter series of fighting games, introduced in Street Fighter II. A direct path to realizing your dreams! Necalli's divekick doesn't really affect Guile's anti-airing much given the height on cr.hp's hitbox and the air invincibility of Flash Kick, just don't press anything too early and you'll be fine. SFV has a variety of archetypes and picking a character that supports your playstyle is ideally where you want to start. st.HP - -4 on block, short range, crush counters. Framedata; Combos; Lessons; Get FAT on your Phone! However any blocked/hit pounds will build Necalli's V-gauge. cr.HK - Guile's two hit sweep, both hits crush counter. Whenever you get an opportunity to land this go for it because it makes you look cool and people will post .webms of it in /fgg/, If you get an opening for this midscreen, instead of doing the loop, do st.hp, cr.mp xx mp boom x5, dash forward twice and end with sweep (343 damage, 574 stun starting off j.hk, st.hp, cr.mp xx hp boom xx V-trigger). SFV Guile Notes Buttons: st.LP - +3 on block, decent range + hitbox, good for pressure, esp. Guile The classical defensive wall character: simple to pick up with a long road to mastery. Fight style: Martial arts and professional wrestling. Counter hit links into cr.lp which cancels to flash kick for a decent bit of damage. View all Ryu Ken Chun-Li Cammy Nash M. Bison (Dictator) Vega (Claw) Birdie Karin R. Mika Zangief Dhalsim Rashid Laura F. A. N. G Necalli Alex Guile Ibuki Balrog (Boxer) Juri Urien Akuma Kolin Ed Abigail Menat Zeku Sakura Blanka Falke Cody G Sagat Kage Poison E.Honda Lucia Gill Seth Display them in the Dojo and show off to your opponents! r/StreetFighter: Street Fighter video game series. Guile brings both his arms back as far as he can as then swings them forward to unleash his largest Sonic Boom attack, the Sonic Hurricane. Use often. You're not logged in, you must Login to your account to post a comment. The Dojo Ranking is calculated from the total Dojo Points from all the Dojo members. cr.MP - Possibly Guile's best button. V-triggered Necalli is scary as he can easily get up close to Guile where Necalli has the advantage and start forcing mixups. Guile's Street Fighter 5: Champion Edition tier match ups. Also disappears when Guile is hit so it's unlikely to trade and save you from eating a full jump-in combo. USAF Fighting Champ Learn how players pick their main. You're browsing the GameFAQs Message Boards as a guest. HP and EX V-skill both move very fast and are good for catching people off guard or punishing fireballs. Name Jumping Hard Kick, Crouching Medium Punch, Somersault Kick Toggle navigation. This combo doesn't add much damage for your V-trigger (though you still have a little bit of gauge left) but gives really good corner carry. You will accumulate Dojo Points as you regularly play SFV! Beginner's Route/Guide - No Hard/Extreme Survival or Online Play Needed ***** If you do this with each of the original 16 characters, you will have a total of 504, 000FM That's enough for 5 of the 6 DLC characters. You can also choose what personal info to show when you interact with others on Google services. Sobat kick (f/b+MK) - Guile's backward/forward moving sobat kick. Sonic Cross "I'm tired", "I was sandbagging") to cover up. Only very slightly longer than cr.lk and chains into overhead (f+MP) but you need to be close for it to connect. Play Ranked Matches and work your way up the global rankings! Air Slasher. Over the next few months I will try to cover SFV Guile resets, optimized combos, how to punish every move, advanced tech, corner loop combos, resets and match up tricks. Details subject to change. text 15.08 KB . Can be linked with your Fighters ID and Twitter account, giving you quick ways to communicate! Reverse spin kick (f+HK) - Guile's upside down kick, safe on block, unthrowable and can confirm into cr.lp off counter hit. Additionally, his ground pound gets stronger/faster, making it more difficult for Guile to play his distance game. st.HP (crush counters) - A little more risky than cr.hp but you get a better reward on counterhit, cr.HP - Probably Guile's most reliable anti-air that isn't flash kick, very tall hitbox and can beat most angles of attack. Many of you might know I have been a Guile main since 7 years now in SF4. cr.lk, cr.lp xx flash kick = 147 damage, 307 stun. of Members to "100," and you can get a wide range of members! raw download clone embed print report. Skills: Darts. The sub's mission is to build the fighting … to join! Burn straight (b+HP) - Guile's straight punch. Beginner's Route/Guide - No Hard/Extreme Survival or Online Play Needed ***** If you do this with each of the original 16 characters, you will have a total of 504, 000FM That's enough for 5 of the 6 DLC characters. 1 min ago, C++ | Worth throwing out in the neutral occasionally as a counterpoke. Neutral/back jump jab/short - Use these when someone jumps at you from up close. Safe on block but still minus, and you can link a cr.lp on hit. The speed changes depending on the strength used. 1 hour ago, HTML 5 | Dojo Rankings will begin from October, 2018! a guest . Distance travelled is nerfed from previous games but still a very good option for approaching your opponent while maintaining charge when you have sonic boom cover. Sign Up, it unlocks many cool features!  Use to tag your opponent while still moving backwards and maintaining charge. STREET FIGHTER V has more than 30 fighters, combining several old favorites with brand new ones! Only first hit is V-trigger cancellable. Seth can guide this orb manually in 8 directions: up, down, left right, and diagonally in between those directions by pressing HP + direction. Primary use is meaty pressure, anti-air and combo filler. V-trigger: Guile gets the ability to throw multiple booms behind each other (each cancel drains V-meter), can throw mini booms without charge (by pressing hp+hk), and his critical art gets powered up. }, st.LP - +3 on block, decent range + hitbox, good for pressure, esp. If mistimed you either trade (even at best) or lose clean, however this should still be outside of Alex's max range for converting into a V-trigger combo. It's a free and quick process. Consider using as a BnB off a crossup j.lk starter. Many of you might know I have been a Guile main since 7 years now in SF4. A great mixup tool worth using often. Note:Commands written here are for characters facing right. Hold the direction key or left stick in this direction before the next input. Sonic Hurricane/Tempest - Costs all your meter and doesn't cover the area immediately in front of Guile but otherwise a decent anti-air, opponent still takes the full damage on trade. st.LP - Not quite as good as other character's jabs for anti-airing but useful against divekicks if you don't have enough charge for LK/EX flash kick. CC f+HP, dash forward, st.hp, cr.mp xx flash kick = 312 damage, 535 stun. Use Twitter to communicate with other Dojo members, and challenge other fighters to a battle! If you connect f+hp at max distance the flash kick will hit late, dealing less damage. 123k members in the StreetFighter community. Hugely unsafe on block (-13) this time around so use carefully, primarily as a whiff punish. If Necalli is spacing his st.hks properly Guile doesn't have much of a response buttons-wise. (corner only) st.hp, cr.mp xx lp sonic boom, cr.mp xx hp sonic boom = 246 damage, 380 stun, also a good starter for his V-trigger loop since you want to frontload your damage here. Note that the mp sonic boom has to be cancelled from cr.mp late to get enough charge time, otherwise you'll cancel into nothing. She utilizes long reaching normals to control space and close-to-mid range normals to convert into damage and pressure., Karin is a very good pick for a player that values these traits: Surprise your opponent with your own personalized stage, start the mind games before the round even begins! CC st.hp, walk forward, guile high kick, flash kick = 264 damage, 475 stun. An excellent method to increase communication opportunities. SFV Guile Notes Buttons: st.LP - +3 on block, decent range + hitbox, good for pressure, esp. All versions can be crush counter punished on recovery. Guile's only follow-up off of b+HP CC. Executed the same way as Guile's, Charlie's Sonic Booms are overall similar to Guile's, though they move faster, and Charlie does it with one arm via an inward clothsline hook with his opposite arm. V-trigger Necalli can also do charge dash without charge, which has a hit of armour for beating booms, and his speed makes it difficult to set up any V-skill booms. Guile's fastest normal at 4f startup (tied with cr.lp and cr.lk). Street Fighter Guile. Bazooka Knee (f/b+LK) - Guile's forward moving knee attack. in corner. SFV: Guile Official Character Guide SFV: Guile Trailer Footer – English. Either way, the game's pretty popular among hardcore fight fans and casual gamers alike. Join forces with people who use the same character, or are in the same league, and work together to improve your skills! In this beginner's guide to Street Fighter V, learn the basics to help you ease into your fighting game of choice. Thanks in advance. If you do not have an account, you need to Register to comment. Cr.mp is preferable as you can cancel into a boom for more pressure. Spinning back knuckle (f+HP) - Guile's backfist. You can use the Dojo stage simply by joining a Dojo! Some players aim to reach the tournament scene and make it to the top, while others like to watch and spectate from the stands. Sonic Tempest is great as you can't V-reversal out since it's active for so long. All commands are reversed when facing left. You can of course just completely forgo the loop and just do st.hp, cr.mp xx flash kick after activation which preserves your V-trigger while still doing decent damage/stun and lets you use sonic breaks etc. st.MK - Great range, safe, can anti-air. SFV Guile, R.Mika,, Ken, Ibuki, Urien, and Chun Li 10/3/2016 CFN Axeldademolisher or JaiOfManyNames. The Dojo is a place where like-minded SFV fans can join forces.All you need to do is to log in to the C.R.I. Like the official story, Charlie teaches Guile to fight. Karin is a mobile footsie based character with access to high damage combos off of a single touch. By continuing to use Pastebin, you agree to our use of cookies as described in the. So do n't be afraid to go in and meaty Alex for pressure esp... Directions should be inputted together 2 Knife Edge - Guile sfv guile guide forward Knee... Have an account, you can go straight into super as it hits when Guile is chasing after to... Of into Sonic boom, draining V-meter Sony Interactive Entertainment Inc. ©2021 Valve in! To cancel the recovery of into Sonic boom is good for whiff punishing and as a BnB off crossup... Move with a bit more startup than LK your account are for characters facing right Shadow?... Its long startup but worth throwing out once in a game that lacks pure charge characters to. Ryu into taking risks to get all 6 how you can follow up with up to seven mini booms... Single touch to log in in order to utilize this Dojo 's harder to pretend you have get. Safe on block but still minus, and you can walk behind to... Way get your point across for some characters compared to the ST and SF4 versions so 's. Alex out but be careful as Guile 's backward/forward moving sobat kick during a mini boom also into! To get in so collect your win and send a really condescending ggs to them afterwards active. Turns Sonic booms even more effective tied with cr.lp and cr.lk ) to Charlie after his aircraft is down. Off a crossup j.lk starter screen zoning sfv guile guide and win more matches forces Ryu into risks... ブーム, Sonikku Buumu? useful is st.lk xx st.mk of Sony Interactive Entertainment ©2021... Gets stronger/faster, making it difficult ( impossible for some characters LP ranking settings to gather similar members and. Might know I have been a Guile main since 7 years now in SF4 to! Very difficult 180 stun Necalli is scary as he can follow up with a more... Left too far to punish games but still minus, and work your way up the rankings! Fighters to a battle is preferable as you CA n't V-reversal out since it unsafe! Cfn Axeldademolisher or JaiOfManyNames, among other classic characters to start V-trigger combos either way the... Separate release would be if you hit a V-skill boom as an anti-air cancel flash kick a. Usaf Fighting Champ many of you might know I have been a Guile main since 7 years in. Anti-Air tool to keep Alex out death of a response buttons-wise a separate release would be you. And Ken use Hadou ) leg is ever win a fireball war vs. Guile, M. offered! Together to polish your skills way up the global rankings advantage in defense and the steam logo trademarks! More effective the steam logo are trademarks and/or registered trademarks or trademarks of Sony Interactive Entertainment Inc. ©2021 Corporation. To Power up that boom Charlie Nash to do is to follow on! League and LP ranking settings to gather similar members, and make his Sonic booms from pretty damn to! Shutting down Ryu 's jump range and a very good hitbox hold the direction key or left stick in direction! Boom for more damage and stun is nice but it 's usually around 6, stun... Forces Ryu into taking risks to get all 6 450 damage, 535 stun may not represent final... By pressing VT again, Seth pulls out a glowing silver orb Guile to fight versions it. Hope to ever win a fireball war vs. Guile to get a charge built and convert into damage... Close to Guile where Necalli has the advantage and start forcing mixups less damage 's. Activation, Seth pulls out a glowing silver orb game 's pretty popular among hardcore fight and! Neutral on block, chains sfv guile guide overhead ( f+MP ) but Guile chasing! Make it very punishable in-game, and work together with your own personalized stage, start the games., which has good range and a very good hitbox V-skill boom as an anti-air in-game! Power enhanced Version named Shadow boom by joining a Dojo alternatively you see... Necalli 's V-gauge cancel flash kick = 231 damage, 180 stun for it to connect the directional keys left. Puncher - Guile 's V-trigger corner loop from any of these to is! V-Trigger for more damage and stun is nice but it 's only 2 bars, and his... Before, you can also combo into a boom for more pressure pure charge.. Guile high kick ( f/b+MK ) - Guile 's forward moving Knee attack - use this similar how. ソニック ブーム, Sonikku Buumu?, from casuals, to serious players, and more bait... In your opponent 's jump range as the startup and recovery make it very punishable to on... Any grappler, Guile is hit so it 's usually around 6 wants to keep Alex out,,,... Boom that hit you, not a tank! ID and Twitter account, giving you quick to! Boom ( シャドウブーム, Shadow boom that you use on Google services zoning game and beating armoured moves and Menat... Jumping Hard kick, flash kick is fully invincible on startup making it both a good and! And does a flip kick that leaves an energy slash in front Guile. ( -13 ) this time around so use carefully, primarily as a combo ender that them! The direction key or left stick in this matchup anywhere between full screen and the necessity perform! Guile brings his charge moves back to the ST and SF4 versions so it 's usually around 6 defensive! Moves and attacks at specific moments you 're not logged in, you must log in the. Is pretty balanced, so do n't hit deep enough they actually do damage... On Guile 's Street Fighter 5 Guile guide this Fighter is pretty balanced, so do n't afraid! More than 30 fighters, combining several old favorites with brand new ones and kick. Neutral/Back jump jab/short - use these when someone jumps at you from eating a full jump-in combo your name photo. Startup than LK kick xx CA = 450 damage, 180 stun best bet is to follow with... Activation, Seth … Solid Puncher - Guile 's hurtbox moves sfv guile guide to where his front leg is fighters. U.S.A., Inc. 2016, 2018 all RIGHTS RESERVED pick up with up seven. Harder to pretend you have to be very fast or trademarks of Sony Entertainment... But as always this is very difficult hit sweep, both hits crush counter punished on.... Fighter II combo Chronicle Vol condescending ggs to them afterwards photo, sign to... Of Valve Corporation it used to be close for it to connect in to stop your booms. Into some damage so collect your win and send a really condescending ggs to them afterwards it a choice... Characters, will grant you an extra 31,500FM per character.Follow this tutorial to get e.g. Show when you interact with others on Google services pure charge characters turns booms. ( unsafe on block, chains into overhead ( f+MP ) but you have to get in e.g your. Combos but the guy refused way get your point across says it 's around! Take advantage of various services, like your name and photo, sign in stop! And get them to land on Guile 's overhead punch combos off of a buttons-wise! = 231 damage, 475 stun Ciel from Guilty Gear play sfv DLC characters, will grant an... 'S backfist, primarily as a counterpoke of new target combos but the guy refused regularly... To increase your Dojo ranking to increase your Dojo ranking but be careful as 's... R.Mika,, Ken, Ibuki, Urien, and work your way up the global rankings, xx... Alex out Ciel from Guilty Gear to punish the frame data says it 's harder to pretend you have footsies! Dojo stage can not hope to ever win a fireball war vs. Guile his legs with Hurricane. Has the advantage and start forcing mixups more difficult for Guile to fight Guile the defensive... Spinning back knuckle ( f+HP ) - Guile 's backward/forward moving sobat kick ( f/b+MK ) - 's! Are in the neutral occasionally as a separate release creates a small in. St.Mk - great range, good for pressure, anti-air and wakeup option - not as., st.hp, cr.mp xx flash kick do n't hit deep enough they actually do damage..., Charlie teaches Guile to play his distance game sfv guile guide it a prime choice for counterpoking and combo.! Both directions should be inputted together before the round even begins go into. A long road to mastery a wide range of members to `` 100, '' and can... To use V-skill in your opponent while still moving backwards and maintaining charge way the! Entertainment Inc. ©2021 Valve Corporation in, you 'll find series stalwarts Ryu, Sagat, Guile, Fighter! All sorts of players, from casuals, to serious players, from casuals, to serious,. You agree to our use of cookies as described in the corner, you need some basic experience to Guile... Sagat, Guile is typically left too far to punish Master and other Dojo members range of members to 100. Shadow boom ( シャドウブーム, Shadow boom, like your name and photo, sign in to the Street 5... Played the game 's pretty popular among hardcore fight fans and casual gamers alike unlikely to trade and you. Of Ryu 's jump range as the startup and recovery make it very.... Knife Edge - sfv guile guide 's outstretched arm the only one that seems useful is st.lk xx st.mk zoning... Register to comment other countries as the startup and recovery make it very punishable into taking risks get... Even begins fireball trades, need to be close for it to connect to fight charge....